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BadaDev, Olds and News

BadaDev Examples Now Available Through SVN

As I have promised a long time ago, I have finally created a SVN repository for all the sample projects that I publish together with new tutorials. For these purposes I have created a new project at SourceForge.

Bada Tutorials, UI & Graphics

OpenGL ES 2.0 on Bada: Shaders and Programs

In this part we will take a first look into Shaders and Programs – those are fundamental concepts of OpenGL S 2.x needed to render anything. Using those objects you have direct control over the most important parts of OpenGL’s Graphics Pipeline. This control gives you an immense flexibility in rendering scenes as you like them, with a multitude of cool effects.

Bada Tutorials, UI & Graphics

Introduction to OpenGL ES 2.0 on Bada

Following the exceptional tutorial series that Nour posted on the forums about OpenGL ES 1.1 on bada, I have decided to start a sequel about OpenGL ES 2.0. Right now I am working on a bada project that uses this state-of-the-art mobile graphics technology and so I may be able to share a few things with you.

Bada Tutorials

Communication improved using C++ templates

Communication in Bada is made simple by a few API features such as the SendUserEvent/OnUserEventReceivedN duo. This couple of function is present in the 3 base elements of a Bada program: Form, Application and Thread. Using those two functions, you can send any messages to your Thread, Forms and Application without directly dealing with thread [...]

Bada Tutorials, Fundamentals, Others, UI & Graphics

Forms Management in Bada (part 3) – Managing Forms

This tutorial proposes an architecture to manage the primary logic for UI and data-flow in one place. Example project included!

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